Skupina počítačové grafiky:
projekty
Prezentuje: Jaroslav Křivánek
http://cgg.mff.cuni.cz/temata.php
(záložka „Témata“ / „Topics“)
What we do…
• Realistic rendering
• 3D printing
• 3D recognition
• Smart 3D content creation
• Game development
• Miscellaneous artistic & other funky topics
Creative and realistic 3D printing
Creative and realistic 3D printing
Active illumination in 3D printing
Dithering, color reproduction & color separation in 3D printing
2D obrázky
Intelligent 3D graphics (via machine learning/AI)
• Architectural sketches
• Style transfer in 3D
• Denoising & super-resolution
• 3D scene understanding & learning
Architectural sketches
Style transfer in 3D
+ = ?
http://cg.cs.tsinghua.edu.cn/people/~kang/magicdecorator.htm
Denoising & super-resolution
3D scene understanding & learning
3D scene understanding & learning
• Most natural orientation of objects
• Most common spatial configuration (chairs around a table)
• Materials on objects
• Appropriate scaling of textures
• Automatic (semantic) labeling of imported 3D models
• Automatic & intelligent UV unwrapping
• Automatic lighting
“Find a sofa that fits my living room”
“Find a good material for my desk”
Detekcia významných oblastí – s využitím superpixlov
– s využitím genetických algoritmov
– s využitím deep learning
Príznaky
– lokálne príznaky na 3D dátach
– kombinácia globálnych a lokálnych príznakov pri
vyhľadávaní obrazov v rastúcich databázach
Iná téma z oblasti spracovania obrazu a počítačového videnia po dohode
Priebežne sledujte nástenku pri
miestnosti 406
Simulace transportu světla
http://cgg.mff.cuni.cz/temata.php
(záložka „Témata“ / „Topics“)
Music to 3D
Generate 3D Models / Animations from Audio Input
Static 3D
→ interesting shapes
+ Animation
→ matching sequences
+ Interaction
→ eg. lights.helloenjoy.com/
Particle system Interactive rendering
● Global illumination solution with simplifying conditions
○ Simple geometry
○ Limited lights + one enviromap
○ etc.
● On GPU only or hybrid CPU/GPU solutions
● Support for experimentation (scriptable!)
● Lot of extensions ....
Oskar Elek
• Computer Graphics Group (PostDoc)
• oskar@cgg.mff.cuni.cz
• Areas of interest:
rendering (Monte Carlo, real-time) 3D printing (appearance fabrication) simulation
material modelling
Topic #1: Real-time Fractal Renderer
Interactive zooming into fractals
Render different fractals
[made in Xaos]
Topic #1: Real-time Fractal Renderer
Project phase
• Robust interactive GPU implementation (CUDA or shaders)
• 2-3 standard fractals
• Simple UI for parameter tweaking
Thesis phase
• Variable-resolution perceptual (‘foveated’) rendering
• Adaptive sample reusing (reprojection)
• Experimental fractals / coloring schemes / filters (author’s choice) Sign up if you’re into some of these…
• GPUs, math, computational art, image processing
Topic #2: Generalized 2D Particle Simulation
Physics-based particle simulation
on simple 2D stencils… …or actual images such as projected building
[made by Patrick Huebner] [made by Zaha Hadid Architects]
Topic #2: Generalized 2D Particle Simulation
Project phase
• Simulation in 2D black & white ‘stencil’ world (CPU or GPU)
• Basic interaction with geometry (bouncing) and forces (gravity)
• Ability to generate animations, simple scripting
Thesis phase
• Application to and simple interaction with images
• Consider interaction between particles (force fields)
• Simulate advanced phenomena: dielectric breakdown, Brownian motion, diffusive aggregation, fluid flow… (optional)
Sign up if you’re into some of these…
• Simulation, computational art, physics, geometry processing
http://cgg.mff.cuni.cz/temata.php
(záložka „Témata“ / „Topics“)